Mercenary did lock-up on me a couple of times (once in single-player, once in multiplayer), and I even ran into a scripting error early during the campaign that forced me to restart. What you’ll instead find is a pretty game in its own right, but one that suffers from occasional framerate dips and some awkward animations. Sony and Guerrilla Games often note that Mercenary runs on Killzone 3’s engine, but PS3 is obviously more powerful than Vita, so don’t go in expecting the visual fidelity you see on console. Either way, they’ll make you forget about the shortest campaign in Killzone history. These missions can be hard, and completing them will require quite a bit of skill. Precision, Covert, and Demolition Contracts each mix-and-match a slew of directives – use this weapon, beat it in this time, save/kill this person, and on and on – that exponentially increase the overall campaign’s meatiness. Each of Mercenary’s nine campaign missions has three Contracts associated with it that require you to complete that mission under special parameters. Its nine-mission single-player campaign is woefully short – you can easily beat it in five hours – but there’s so much surrounding it that it’s easy to dismiss its brief playtime. Playing long enough shouldn’t be a problem, because Killzone: Mercenary has plenty of content to keep you busy. This results in almost constant on-screen reward popups that distract at first, but you’ll barely notice it (and may actually like it) if you play long enough. The carrot at the end of Mercenary’s digital stick never recedes into the background it keeps you endlessly moving forward, chasing more dough to spend on a litany of gear that can make your character stronger and more versatile. You get paid for everything, from killing a foe or scoring a headshot, to picking up dropped ammo or hacking a computer. The beauty of Killzone: Mercenary’s money system is that it transcends everything you do, regardless of if you’re playing single-player or multiplayer, whether you’re playing on a lower difficulty setting or a higher one, whether you’re completing a primary task or a secondary task.
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